* *




2017-12-15, 12:58:02
Wut Wut.


2017-10-18, 13:58:09


2017-08-31, 21:01:14
Lets all remember, Swinging Dick Physics


2017-07-11, 12:27:25


2017-04-19, 17:15:43
He done rob a liquor store!


2017-03-06, 18:52:45
Where Crazy Eddy at?


2017-03-01, 18:40:15

HDL - The swingiest guild on Zul'jin!


2017-03-01, 18:17:11


2017-02-28, 20:52:07



2017-02-28, 16:12:54
Welcome, Guest. Please login or register.
Did you miss your activation email?
2018-05-25, 03:02:29

Login with username, password and session length

Author Topic: 4.0.1 Patch Notes and Known Issues  (Read 1653 times)


4.0.1 Patch Notes and Known Issues
« on: 2010-10-12, 14:56:18 »
World of Warcraft Client Patch 4.0.1

  The latest test realm patch notes can always be found at


 The latest patch notes can always be found at

 Cataclysm Systems Patch

 World of Warcraft: Cataclysm will be in stores on December 7, 2010 and   the time has come to prep for the official launch by implementing its   first major patch.  Players can experience many major game and user   interface systems updates in the first official patch for the upcoming   third expansion, patch 4.0.1.

  • Cataclysm Launcher Update
    • The new Cataclysm Launcher allows you to stream game data while   you play. This will reduce the time you spend downloading, installing,   and patching World of Warcraft. We'd like to get your feedback on the   toolset and gameplay experience. Please head to the forums here for additional information.
  • Reforging
    • Players can now visit special Reforging NPCs in capital cities   located near Enchanting trainers. 40% of any one secondary stat on an   item can be can be allocated to add a new secondary stat to the item.   The stat being added cannot already exist on the item. An item cannot   have more than one reforged stat at a time, though the Reforging of an   item can be undone and changed.

 Dungeons & Raids
  • Flexible Raid Lock System
    • Icecrown Citadel and Ruby Sanctum now use the new Flexible Raid   Lock system. This system provides the opportunity for a character to   defeat each raid zone's encounters once a week. A character may now   complete the encounters during the week with different raids of either   10 or 25 players.
    • Learn more about this feature by visiting our official forums here.
  • Icecrown Citadel
    • The Chill of the Throne effect has been removed.

  • PvE Currency Changes
    • All Emblems of Frost and Emblems of Triumph have been converted to new Justice Points.
    • Any dungeon or raid which awarded these emblems will reward   Justice Points instead. Anything below Emblems of Triumph, including   badges from The Burning Crusade dungeon and raid content, have been   converted into gold and sent to players via the in-game mail system.
    • Any bosses players defeat that are level-appropriate to them award Justice Points.
    • All items that previously cost emblems or badges of any type now cost Justice Points.
    • Higher-tier Valor Points will be awarded to players who kill   dungeon and raid bosses in the latest tier of PvE content after the   launch of Cataclysm.
  • PvP Currency Changes
    • All Arena Points, Honor Points, Battleground Marks of Honor, Stone   Keeper's Shards, Venture Coins, and Spirit Shards have been converted   into new Honor Points.
    • Honor Points will be awarded instead of these currencies, with the exception of Arena Points.
    • Higher-tier Conquest Points will be awarded to players competing   in each of the latest Arena or Rated Battleground seasons after the   launch of Cataclysm.
  • For more information on the changes to the currencies and conversion rates for each type, please visit our Cataclysm forum.
Classes: General

  • Many class talents, spells, and abilities have been overhauled, added, or removed.
  • All spell and ability tooltips will now display damage averages   rather than minimum and maximum damage potential. This feature is on by   default but can be changed via the Display settings under User Interface   options.
  • Ammo has been removed from the game.
  • The character levels at which classes gain new spells and abilities have changed.
  • Many item and class stats have been changed or removed.
  • Mastery rating has been added as a new stat which provides unique   benefits for characters based on class and talent specialization.   Mastery rating does not currently exist on items in the game, however,   Reforging can be used to add Mastery rating as a secondary stat to   existing items.
  • Rage has been normalized.
  • Spells and abilities no longer have multiple ranks and now scale with character level.
  • Talent trees have been altered. All player talent specializations have been reset, allowing for free re-specialization.
    • Each specialization has been reduced to a 31-point talent tree.
    • Players will now get a total of 41 talent points to spend.
    • Players will be asked to choose a specialization at level 10.   Doing so will result in the unlocking of a spell or ability unique to   that specialization, as well as one or more passive bonuses.
    • Once a talent specialization has been chosen, players may only   place points in the primary tree until at least 31 points have been   spent there.
    • The initial announcement regarding these talent tree changes can be found on our Cataclysm forum.

 Death Knights

  • A dedicated tanking tree (Blood) has been implemented.
  • The effects of Blood Presence and Frost Presence have been exchanged.
  • The way in which runes recharge has changed.

  • A new Eclipse mechanic has been added for druids.

  • Five pets can now be stored with the hunter at all times. Any one of these five pets can be summoned via the Call Pet ability.
  • Focus has replaced mana as a new resource.
  • Hunters now start with a pet at level 1.
  • The Stable will now store 20 pets. If a pet is moved into the Stable, its talents are wiped.

  • There is now a new spell fly-out UI feature for mage portals.   Clicking on the Teleport or Portal buttons will expand the list of   choices available.

  • Paladins now have a new resource bar.

  • There is now a new spell fly-out UI feature for warlock pets.   Clicking on this single button will open up the list of available pets   to summon.
  • Soul Shards have been removed from the game as items. Instead, they   now exist as a resource system necessary for using, or altering the   mechanics of certain spells.


  • Resilience no longer reduces the chance a player will be critically hit by an opponent.
  • Durability: cloth, leather, and mail now have as many points of   durability as plate, making the repair cost on death much closer to   equal for all classes.

  • The glyph system has been updated to now feature three different   types of glyphs. Many class glyphs have been added, altered, or moved to   different glyph types.

 User Interface
  • Spell Alerts have been added to notify players when procs on select   spells and abilities occur. A visual notification will display around   the character and the activated ability will be highlighted on the   action bar.
  • The Guild Interface has been redesigned to incorporate additional   functionality, including new sorting and organizational options.
  • The Arena Teams pane has been improved.
  • The Character pane has been redesigned. Character stats can now be   shown or hidden via the Show All Details/Hide All Details button on the   bottom left. When shown, all character stats will be visible in a window   to the right of the pane. Stat sections can be reorganized by clicking   and dragging them up or down the pane.
  • The Professions panes now have more filtering and search   functionality, as well as buttons to easily link recipes in the chat   frame.
  • A Professions screen has been added to the Spellbook to better   display the details of a character's primary and secondary professions.
  • Many of the yellow System Messages that would display in the chat frame when leveling up have been removed.
  • New text animations now alert players as they level up, also   providing information on when new talents, spells and abilities are   available.
  • Professions and Class Trainers windows have been altered to more clearly display available and upcoming purchases.
  • New Raid frames are now available. They can also be used in place of   the standard 5-player party interface via the User Interface options.
  • The Spellbook interface has been improved for greater ease-of-use and visual appeal.
  • For additional notes on Lua and XML changes please visit the UI & Macros forum.
  • Improved water and lava rendering system (Video Options - Liquid Detail on the Graphics Panel)
  • Dynamic Sunshafts effect (Video Options - Sunshafts on the Graphics Panel)
  • Multi-monitor support (Video Options - Monitor on the Graphics Panel)
  • OpenGL Hardware Cursor support for Windows (Video Options  - Hardware Cursor on the Advanced Panel)
  • Experimental support for DX11 (enabled by passing '-d3d11' on the   command line or adding SET gxApi "d3d11" to the Config.WTF file)



Re: 4.0.1 Patch Notes and Known Issues
« Reply #1 on: 2010-10-12, 15:04:59 »
4.0.1 Known Issues Sticky Updated 10/12/2010 10/12/2010 09:52:21 AM PDT

World of Warcraft Client Patch 4.0.1 Known Issues

Customer Service Known Issues List:


This is a listing of some of the known issues for World of Warcraft Patch 4.0.1.

* This list is not complete, and will not include all issues.

 * The issues listed here are frequently reported issues that will be addressed at a later date via a client patch.

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

General Issues
  • Mammoth pictures do not fit inside of the mount preview window.
  • Characters are seated too far back on the Winged Steed of the Ebon Blade.
  • Stackable items that are purchased with extended cost currency cannot be purchased in stacks.
  • The costs for level 70 Brutal pvp gear, weapons and gems, offered by Brutal Arena Vendors, have not been adjusted to the new Honor points system.
  • The drum loop played by the Sen'jin Fetish loops endlessly and will stack when dismissed/re-summoned.
  • Argent Peacekeepers are randomly playing attack animations while idle.
  • All character models dip into the terrain briefly when dismounting their flying and ground mounts.
  • Frostbrood Matriarchs are animating strangely.

Combat and PvP
  • Spell penetration does not update dynamically on pets.
  • Detailed combat log tooltips that use tokens are scaling based on the players’ spellpower.
  • Ferocious Inspiration, Communion, and Arcane Tactics, are appearing inconsistently on the buff bar.
  • There is an inconsistency in the cast bar when switching between talent specializations.
  • No sound is played when switching between talent specializations.
  • The tooltip for Dual Wield Specialization is incorrect.
  • Spawn animations for some named creatures are no longer playing when summoned.
  • The casting animation from channeling a beam spell will stop displaying if you are targeted by another player with the same spell and its duration ends.
  • The PvP currency, Honor Points, cost of several items offered by classic battleground vendors needs to be adjusted.

    Death Knights
    • Ghoul pet bars have the abilities Sweeping Claws and Monstrous Blow by default.
    • Ebon Plague has a tooltip error. The tooltip for magic damage taken is 0%.

    • If a druid has a negative amount of balance power when they level, their balance power will be set to 100.
    • The Druid's Flight Form only displays in the trainer UI once Expert Riding has been learned.
    • The tooltip for the feral druid ability Skull Bash is incorrect.
    • There is a typo in the tooltip for the talent Stampede.
    • The tooltip for the feral druid ability Skull Bash is incorrect.
    • Ravage cannot be used in macros.

    • Newly created Hunters have a pet bar.
    • Beetles cannot be tamed.
    • Several Hunter Pet spells appear in the Pet tab of the Spellbook before a Hunter is able to actually use them.
    • Pets have no animation for the ability "Carrion Feeder."
    • Wolverine Bite's is displaying incorrect numerical information in the combat log.
    • The exotic pet spell Froststorm Breath does not function according to its tooltip.
    • The debuff tooltip for Froststorm Breath is inconsistent with the spell tooltip.
    • The tooltip for Chimera Shot does not mention the healing effects of this ability.
    • The spell effect for Cobra Shot travels past creature models.
    • The survival talent Black Arrow does not do the same amount of damage as indicated by its tooltip.
    • Many hunter pet abilities are removed from the pet's action bar upon relogging into the game or zoning.
    • Devilsaur are not displaying correctly in the hunter pet UI.

    • The periodic damage from Flamestrike is not being increased by Mastery: Flashburn.
    • Charges from Arcane Potency are being consumed inconsistently with channeled spells.
    • The tooltip for Combustion does not clearly state that a fire DoT must be on the target to be cast.
    • Several Mage glyphs are incorrectly classified.

    • The Retribution Aura tooltip shows the damage value modified by Aura Mastery even after Aura Mastery has dropped.
    • Divine Guardian is reducing the damage the Paladin takes by 20% instead of reducing the damage his party members take by 20%.
    • Glyphing Divine Protection makes the tooltip say reduces damage by 0%. The glyph reduces magical damage by 40% and physical damage by 20%.

    • The spell Power Infusion can be obtained at level 29, but cannot be cast on players under level 30.
    • Mental Agility is not affecting old Priest abilities.

    • The spell effect visual for Earthquake looks awkward when cast on a staircase or a steep incline.

    • Drain Life cannot be used in macros.
    • Using an ability that triggers Soul Link around neutral guards will cause these guards to attack.
    • Blood Pact's tooltip is inconsistent with the actual buff given to them.
    • Health Funnel tooltip doesn't mention a channel duration.
    • The Emberstorm talent is too low on the talent tree of Destruction.
    • The damage listed for spell Drain Life is inconsistent in multiple areas.
    • The sound of Immolation Aura will not last the full duration of the spell.

    • Execute is highlighted if a Warrior has less than 20% health, regardless of having an active target.
    • Bonus damage gained by consuming extra rage for Execute is not modified correctly by stances.

    Battlegrounds and PvP

    • Cannons in Battlegrounds will behave oddly when moved.
    • There is a slight delay on the flag capture when returning a flag in battlegrounds.
    • The East Frostwolf Tower in Alterac Valley has a typo on the map when destroyed.
    • Icons for both the airships in the Isle of Conquest do not have icons on the game map.
    • Players who leave Battlegrounds that are in progress are not removed from the Score Board.
    • The instance portals for Battlegrounds are not functioning for Arathi Basin, Alterac Valley and Warsong Gulch.
    • It is possible for boats to not phase out completely upon the start of round two in Strand of the Ancients.
    • Orgrimmar Arena: It is possible for players to get their pets stuck on the large pillars in the Orgrimmar Arena.
    • Both airships in the Isle of Conquest do not have icons that appear on the game map.

    • Resizing the game window while in windowed mode makes bodies of water disappear in game.

    • Barrier of the Earth Princess still offers defense rating.
    • Many items are losing their bonus armor.
    • There are multiple items that are still giving socket bonuses.
    • There is no recipe to craft a Glyph of Vanish.
    • Overwriting any active glyph by using a second active glyph will still use Vanishing Powder and erase the first glyph (despite an error message afterward), instead of preventing erasure of the targeted glyph.

    • Dungeon Finder doesn't mention the Justice Point reward in Random Lich King Dungeon or Random Lich King Heroic.
    • In the quest "Hammering It Out," the NPC name is not correct in the objective.

    Raids and Dungeons
    • The last remaining player in a random instance group can miss out on Random Dungeon loot
    • Players from different servers can't trade dungeon items necessary to progress through the dungeon.

    User Interface
    • Changing between System Default and Microphone in the Voice Chat settings after recording a voice sample can cause a crash.
    • Character and Pet UI can disappear if the player uses the LFD teleport to dungeon immediately after leaving a quest vehicle.
    • Warlocks and Paladins will see the chat messages that Cold Weather Flying and Flight Master's License are unlocked when they reach level 20.

    [ Post edited by Ujumqin ]

    -Blizzard QA


    [HDL] Links


    • Total Posts: 14054
    • Total Topics: 2424
    • Online Today: 8
    • Online Ever: 157
    • (2018-01-17, 18:51:11)
    Users Online
    Users: 0
    Guests: 6
    Total: 6